Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
DTvH N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A halberd is a heavy weapon and difficult to use, but very powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses four primary striking points, two more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.
Advances from: | Pikeman |
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Bevorder na: | Master Halberdier |
Cost: | 44 |
LP: | 72 |
Beweging: | 5 |
EP: | 150 |
Vlak: | 3 |
Orde: | wettig |
ID | Halberdier Ascension |
Vermoëns: |
halberd steek | 15 - 3 nabygeveg | eerste trefhou | |
halberd lem | 19 - 2 nabygeveg |
Resistances: | |
---|---|
lem | 0% |
steek | 0% |
impak | 0% |
vuur | 0% |
koue | 0% |
arcane | 20% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | 3 | 60% |
Coastal Reef | 2 | 30% |
Diep Water | - | 0% |
Dorpie | 1 | 60% |
Flat | 1 | 40% |
Frozen | 3 | 20% |
Grot | 2 | 40% |
Heuwels | 2 | 50% |
Impassable | - | 0% |
Kasteel | 1 | 60% |
Moeras | 3 | 20% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Unwalkable | - | 0% |
Vlak Water | 3 | 20% |
Woud | 2 | 50% |